A SceneTechnique declares which non-default draw path
a SceneMesh should render through — the rendering
style, as distinct from a SceneMaterial's shading
model. Different technique types unlock different shader
families inside the renderer (thick lines, dashed lines,
sketch outlines, contour fills, hologram glow…).
The base shape carries id and a discriminator type; each
technique type extends with its own knobs. Use the
discriminated-union SceneTechniqueParams type as the
parameter form for createTechnique.
Parameters for SceneModel.createTechnique.
A SceneTechnique declares which non-default draw path a SceneMesh should render through — the rendering style, as distinct from a SceneMaterial's shading model. Different technique types unlock different shader families inside the renderer (thick lines, dashed lines, sketch outlines, contour fills, hologram glow…).
The base shape carries
idand a discriminatortype; each technique type extends with its own knobs. Use the discriminated-union SceneTechniqueParams type as the parameter form forcreateTechnique.