ID for the new technique. Must be unique within its
containing SceneModel's techniques registry.
OptionallinePixel thickness for line meshes carrying this technique.
0 or undefined means "fall back to the View's
linesMaterial.lineWidth"; any positive value overrides
that fallback per-technique.
Discriminator for SceneTechniqueParams.
OptionalwidthWhether lineWidth is interpreted in screen space
(constant pixel thickness at every depth) or perspective
space (diminishes with distance). Default "screen".
See ThickLinesWidthMode.
Thick-line draw path. Quad-expands every line in the vertex shader and antialiases the edges in the fragment shader, so lines render at any pixel thickness on every WebGL2 backend — including ones that clamp
gl.LINESto a single pixel.Applies to
LinesPrimitivemeshes and to the edge index buffer ofTrianglesPrimitivemeshes; ignored onPointsmeshes.