Projection basis used to build the buffer.
width × height Float32 depth values.
Owner index → source SceneMesh id. Same length as the number of source SceneMeshes that contributed at least one triangle to the rasteriser.
Owner index → id of the source SceneObject the mesh at
that index belongs to. Same length as ownerMeshIds. Lets
the fill extractor partition by SceneObject while keeping
per-mesh fidelity inside each object.
Optional per-pixel owner index, parallel to data.
-1 means the pixel was never touched by any triangle.
Present only when the buffer was built with withOwners.
Basis-space u extent (right-axis projection of the AABB).
Basis-space v extent (up-axis projection of the AABB).
Frontmost-triangle depth buffer used by the projection pipeline for hidden-line elimination and (optionally) for driving per-pixel ownership during fill extraction.
Owner tracking is at source-mesh granularity so downstream code that emits projected geometry can partition output to mirror the source SceneModel's hierarchy one-to-one. Two parallel index tables map the integer owner back to source identifiers:
[i]— source SceneMesh id.[i]— id of the SceneObject the mesh belongs to.Cells the rasteriser never touched are
-1. All three owner-related fields arenullwhen owner tracking was disabled.