OptionalcolorID of a color texture created previously with SceneModel.createTexture.
A color texture has color in RGB and alpha in A.
OptionalemissiveID of an emissive color texture created previously with SceneModel.createTexture.
An emissive texture has RGBA components, with emissive factors in RGB.
ID for the texture set.
OptionalmetallicID of a metallic-roughness texture created previously with SceneModel.createTexture.
A metallic-roughness texture has RGBA components, with the metallic factor in R, and the roughness factor in G.
OptionalnormalsID of a normal map texture created previously with SceneModel.createTexture.
A normal map texture has RGBA components, with the normal map vectors in RGB.
OptionalocclusionID of an ambient occlusion texture created previously with SceneModel.createTexture.
An occlusion texture has RGBA components, with occlusion factor in R,
SceneTextureSet creation parameters for SceneModel.createTextureSet.