OptionalenabledWhether this component is enabled.
OptionalgroundLinear-space RGB colour returned for normals that face the world's
down direction. Stored as [r, g, b] in [0, 1].
Default value is a warm tan [0.42, 0.36, 0.30], picked to
approximate the soft uplight you get on the underside of objects
standing on a wood / concrete floor.
OptionalintensityMultiplier on the hemisphere ambient contribution. Range [0, ∞).
At 0 the hemisphere term contributes nothing (and the renderer
falls back to flat ambient only). At 1 it contributes at full
strength.
Default value is 0.8.
OptionalskyLinear-space RGB colour returned for normals that face the world's
up direction. Stored as [r, g, b] in [0, 1].
Default value is a temperate-overcast pale blue
[0.62, 0.72, 0.86]. Tonemap and exposure operate on the result
downstream.
OptionalworldWorld-space "up" axis used to weight the sky / ground sample.
Default [0, 0, 1] for the SDK's standard Z-up convention.
Override (e.g. [0, 1, 0]) when the scene authored axis runs
differently.
Parameters for HemisphereAmbient.