OptionalgroundLinear-space RGB colour returned for normals that face the world's
down direction. Stored as [r, g, b] in [0, 1].
Default value is a warm tan [0.42, 0.36, 0.30], picked to
approximate the soft uplight you get on the underside of objects
standing on a wood / concrete floor.
OptionalintensityMultiplier on the hemisphere ambient contribution. Range [0, ∞).
At 0 the hemisphere term contributes nothing (and the renderer
falls back to flat ambient only). At 1 it contributes at full
strength.
Default value is 1.0.
OptionalrenderWhich rendering modes in which to apply the hemisphere ambient term.
The View will apply the hemisphere ambient whenever View.renderMode is set to one of these values.
Default value is
[NavigationRender, DetailedRender, RealisticRender] — the
hemisphere term is cheap and applies in every mode by default, so
non-IBL modes don't drop back to flat ambient.
OptionalskyLinear-space RGB colour returned for normals that face the world's
up direction. Stored as [r, g, b] in [0, 1].
Default value is a temperate-overcast pale blue
[0.62, 0.72, 0.86]. Tonemap and exposure operate on the result
downstream.
OptionalworldWorld-space "up" axis used to weight the sky / ground sample.
Default [0, 0, 1] for the SDK's standard Z-up convention.
Override (e.g. [0, 1, 0]) when the scene authored axis runs
differently.
Parameters for HemisphereAmbient.