ReadonlyapplierReadonlyevaluatorReadonlymodelEvaluates currentTime and applies the resulting state to the live model.
Stops the player and releases its scheduled task.
Stops automatic time advancement without changing currentTime.
Starts advancing currentTime on the SDK animation task stage.
Moves to an authored time and applies the evaluated state.
When looping is enabled the time wraps into the animation range. Otherwise the time clamps to the authored range.
Selects the animation to play and resets currentTime to its start time.
Stops playback and applies the animation at its authored start time.
Advances playback by deltaSeconds, or by wall-clock time when omitted.
OptionaldeltaSeconds: number
Runtime playback controller for a SceneAnimation.
The player owns playback state only. It delegates all sampling to SceneAnimationEvaluator and all Scene mutation to SceneAnimationStateApplier. It can loop, clamp, scrub and advance authored time, but does not contain interpolation logic.