OptionalcolorsFlat array of uncompressed RGBA floating-point vertex colors. Each color is represented as four consecutive floats in the order RGBA, where each component is in the range [0.0, 1.0].
OptionalcolorsFlat array of compressed integer RGBA vertex colors. This overrides the colors parameter.
Each color is represented as four consecutive 8-bit unsigned integers in the order RGBA,
where each component is in the range [0, 255].
ID for the geometry.
OptionalindicesFlat array of primitive connectivity indices.
Ignored for primitive type PointsPrimitive, which does not need indices.
OptionalnormalsFlat array of uncompressed floating-point 3D vertex normals.
Optional. When supplied, the renderer uses these for smooth shading; when omitted, the fragment shader derives a flat face normal from position derivatives.
Length must equal positions.length. Ignored for LinesPrimitive
and PointsPrimitive.
Flat array of uncompressed floating point 3D vertex positions.
Primitive type.
Accepted values are SolidPrimitive, SurfacePrimitive, LinesPrimitive, PointsPrimitive and TrianglesPrimitive.
Optionaluvs
Non-compressed geometry parameters for SceneModel.createGeometry.
See @xeokit/sdk/model/scene for usage.