OptionaldepthDistance, in world units along the view ray, subtracted from the marker
distance when testing for nearer occluders. Prevents surface-pinned
markers from hiding behind their own surface because of tiny numeric
differences. Defaults to 0.01.
OptionalexcludeObject IDs that never occlude any marker in this tester.
OptionalhideNumber of consecutive occluded frames required before a currently-visible
marker becomes hidden. Defaults to 2.
OptionalincludeVisible objects whose view opacity override is below one still count as
occluders when this is true. Defaults to false.
OptionalincludeXRayedX-rayed objects still count as occluders when this is true.
Defaults to false.
OptionalmaxMaximum clipped hits to skip while looking for a real occluder. Defaults
to 32.
OptionalmodeOcclusion backend. Defaults to auto, which currently uses the BVH path.
OptionaloccluderGlobal occluder filter. Return false to ignore an object before triangle
tests continue.
OptionalrespectRespect active SectionPlanes by continuing past clipped ray hits.
Defaults to true.
OptionalshowNumber of consecutive unoccluded frames required before a currently-hidden
marker becomes visible. Defaults to 1.
Options for MarkerOcclusionTester.