ReadonlyonEmits an event when an error occurs within the Scene or any of its child components.
This non-fatal event is fired with an SDKResult containing error details whenever an operation fails.
ReadonlyonEmits an event when the CoordinateSystem.basis of the Scene is updated.
ReadonlyonEmits an event when the CoordinateSystem.origin of the Scene is updated.
ReadonlyonEmits an event when the CoordinateSystem.scaleToMeters of the Scene is updated.
ReadonlyonEmits an event when the CoordinateSystem.units of the Scene is updated.
ReadonlyonEmits an event after one or more coordinate system properties of the Scene have been updated, indicating that the CoordinateSystem is ready for use.
ReadonlyonEmits an event when the Scene is destroyed.
ReadonlyonEmits an event each time a SceneGeometry is created within the Scene.
ReadonlyonEmits an event each time a SceneGeometry is destroyed within the Scene.
ReadonlyonEmits an event each time a SceneGeometry is updated within the Scene, such as changes to positions, indices, or primitive types.
ReadonlyonReadonlyonReadonlyonReadonlyonEmits an event each time a SceneMesh switches to a different SceneGeometry within the Scene.
ReadonlyonReadonlyonReadonlyonReadonlyonEmits an event when the CoordinateSystem.basis of a SceneModel is updated.
ReadonlyonEmits an event when the CoordinateSystem.origin of a SceneModel is updated.
ReadonlyonEmits an event when the CoordinateSystem.scaleToMeters of a SceneModel is updated.
ReadonlyonEmits an event when the CoordinateSystem.units of a SceneModel is updated.
ReadonlyonEmits an event after one or more coordinate system properties of a SceneModel have been updated, indicating that the CoordinateSystem is ready for use.
ReadonlyonEmits an event each time a SceneModel is created within the Scene.
ReadonlyonEmits an event each time a SceneModel is destroyed within the Scene.
ReadonlyonEmits an event each time a SceneObject is created within the Scene.
ReadonlyonEmits an event each time a SceneObject is destroyed within the Scene.
ReadonlyonEmits an event each time a SceneMesh is added to a SceneObject.
ReadonlyonEmits an event each time a SceneMesh is removed from a SceneObject.
ReadonlyonEmits an event each time a SceneTexture is created within the Scene.
ReadonlyonEmits an event each time a SceneTexture is destroyed within the Scene.
ReadonlyonEmits an event each time a SceneTextureSet is created within the Scene.
ReadonlyonEmits an event each time a SceneTextureSet is destroyed within the Scene.
ReadonlyonEmits an event each time a SceneTransform is created within the Scene.
ReadonlyonEmits an event each time a SceneTransform is destroyed within the Scene.
ReadonlyonEmits an event each time the transformation matrix of a SceneTransform is updated within the Scene.
Represents the events emitted by a Scene.
This class provides a collection of event emitters for actions and updates that occur within a Scene and its owned components, such as models, objects, meshes, geometries, transforms, textures, and coordinate systems.